I'm also fine with testing potential fixes, if there's any room to explore there. If the fault lies with Phaser.io, and you feel like poking their ticket thingy, I'm fine with you passing the screenshots along. :PįWIW, the examples all work perfectly - I was actually slightly gobsmacked when I saw them, I can tell you with a fair amount of confidence that the simpler demos run on my system as fast as yours - so this GPU isn't a total lost cause with WebGL, and if it's moderately trivial to fix this, you'll net a small extra niche in your userbase (along with mobile users in 3rd-world countries using really entry-level smartphones and tablets). I never really expect much from its tiny Mobility Radeon X300, but this was especially hilarious, and a most unexpected, refreshing change from the usual "oh, the disk LED is solid. I thought I'd give it a whirl on the old ThinkPad T43 I'm using at the moment. I'm guessing this app looks cool you might like to know that older systems remix it into glitch art like this: I really do feel a little silly saying this because in hindsight it seems like it is one of those things that might be obvious to everyone else, but it was not to me, and maybe there are others out there like me :) I guess what I'm saying is, spending time on quality presentation is a key part of appreciating your user IMO, and in terms of spurring project motivation I think it can be really useful and inspiring to get a static webpage with dummy UI that just looks and feels good. It's quite possible that if this is really true that it's obvious to loads of people, but it has been a slow realization for me, who used to get haircuts ridiculously infrequently/not shave very often, etc., in some cases thinking "well I eat well and exercise - what's inside is good stuff! Anybody who doesn't appreciate that is. And not just other people - but me, the dev, who has seen behind the curtain and knows where all the ugly parts of the code or UX are. I really feel like if I have a good looking site versus an ugly one where the clickity-click part of the UX is identical, the good looking one will just really be more inherently comfortable, appealing, and embraceable for people. Over the last few years, probably most clearly highlighted after I was introduced to and started working with Bootstrap to create half-decent looking webpages (it is an HTML/JS/CSS UI toolkit/library/framework that makes it possible for web devs without a whole lot of design chops to simply create nice looking pages - ), I have been coming round to the idea that making something aesthetically pleasing and pleasant to visually/tactiley experience for the first time is not just beneficial or a small-but-helpful part of designing a well-liked and good webapp, but a key part of the experience. I actually might agree with you completely, given time to fully digest the idea, but it brings up a similar but maybe tangential point: I am not sure that I feel quite as strongly about the importance of the personal, loving little touches as you do, but the idea resonates with me.
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